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Features and Content

Introducing our biggest gratis update yet - Update 6.66

The team can't wait for yous to experience our brand new, three level arcade-style single player Horde Mode (with online leaderboards), two new Master Levels and enough improvements to BATTLEMODE that it's getting the 2.0 treatment. We are super excited about this release and hope y'all enjoy playing it equally much as we do. Thank you again for your patience and connected support of DOOM Eternal

  • Note: Update 6.66 will be coming to Nintendo Switch as soon as it'due south fix

Horde Mode

DE-HordeMode Title 960x540

Compete for the highest score by battling moving ridge afterwards moving ridge of demons across iii Missions from DOOM Eternal and The Ancient Gods – Parts 1 and Ii* in this challenging new unmarried thespian game mode. Yous'll need to keep your wits about you and your skill sharp. Like a classic arcade game, there aren't any checkpoints, yous start with just 3 actress lives - simply there are more to earn equally yous progress. Y'all begin with simply a fully mastered Combat Shotgun, unlocking a new weapon at random as yous complete each Arena Circular. Earn new Milestones and unlock loads of cool new customization items every bit you progress!

  • *All Horde Mode content is available to players who own any DOOM Eternal product configuration, including standalone versions of The Aboriginal Gods - Parts Ane, Part Ii, and or the Twelvemonth One Laissez passer

HordeModeProgress.960x540

Construction

Each Horde Mode Mission consists of the following Rounds (pictured above):

  • Loonshit Round - Arena combat meet with waves and waves of demons

  • Blitz Round - Impale as many demons every bit you can before time runs out

  • Bonus Money Circular (optional) - Collect equally many coins as y'all can before time runs out

  • Traversal Circular - Navigate a traversal puzzle and collect as many coins as you lot tin earlier fourth dimension runs out

  • Bonus Rush Circular (optional) - A Rush round but with Super Heavy demons and Onslaught (damage multiplier) power-ups!

DE-HORDE.MODE-SCORING-UI

Scoring

Your score is tallied at the terminate of each Circular. You lot are awarded additional points for any remaining Extra Lives and BFG Ammo

  • Every demon you kill that isn't a Zombie, a Spirit or summoned by an Archvile gives you points

  • Bigger demons are worth points more than than smaller ones

  • Bounty demons are worth more standard ones simply subtract in value over time

  • Earn more than points by completing Mission Challenges (completing all of them rewards bonus points)

  • Picking up coins in Traversal and Bonus Coin Rounds reward points (Gold > Silver > Bronze)

DE-HORDE.MODE-EARN.ARSENAL

Progression

You brainstorm Horde Mode with:

  • iii Actress Lives

  • A fully mastered Gainsay Shotgun

  • The Chainsaw, all Equipment and Dash

  • All Perks, Runes and Sentinel Crystal Upgrades

  • Another fully mastered gun is awarded at random on completion of each Arena Round

  • Special weapons are given at the start of sure Arena Rounds*

  • Completing Milestones unlocks new customization items

  • Additional Extra Lives are awarded by completing Rush Rounds, Bonus Money Rounds, Bonus Blitz Rounds, Combat Arena Rounds 1 and ii in The Holt and by killing the required number of demons in Blitz and Bonus Blitz Rounds. They can likewise exist caused in level during any Traversal Circular


  • *The Sentry Hammer in The Holt Horde Way Level requires 4 charges (two more than in The Ancient Gods – Role Ii)

Leaderboards

  • At that place is a different Leaderboard for each Difficulty

  • Your score gets uploaded to the Leaderboard at the end of each run

  • Your rating is based on your score

  • Slayers who score 400,000 points are awarded Slayer Medals

Rewards Galore

At that place are so many amazing earnable rewards in Horde Way, that instead of list them all via text, we idea information technology would be improve to evidence you:

DE-rewards 1 960x540 And so...

DE-rewards 2 960x540 ...many...

DE-rewards 3 960x540 ...rewards.

Stadia Enhanced Feature – State Share *

Stadia players tin utilise Land Share to relieve their score and weapon loadout at the end of each Horde Mode round. Apply State Share to challenge your friends to beat your score or replay the round yourself to beat your ain score

  • *Note: If you don't have a Stadia controller, you'll need to press F12 on your keyboard to capture a State Share

New Master Levels

DE MARS.CORE.ML GFX 960x540

Update 6.66 includes 2 new Master Levels, Mars Core and The Globe Spear*. Complete the respective campaign level to unlock each one. Access your unlocked Principal Levels from the Fortress of DOOM or the Mission Select menu

DE THE.WORLD.SPEAR.ML GFX 960x540

  • *You lot must own DOOM Eternal: The Aboriginal Gods – Function 2 to play The World Spear Chief Level

DE BATTLEMODE2.0 LOGO 960x540

BATTLEMODE 2.0

Update 6.66 brings the biggest and most of import update to the game mode so far. At present, more than ever skill matters in BATTLEMODE. The more you win, the better the players you lot face off against will exist. Complete BATTLEMODE ii.0 Series Challenges to increase your Rank, unlock new rewards and accomplish a college Leaderboard position

Hot Streaks

Hot Streaks are primal to the more than competitive BATTLEMODE 2.0 design

The new Streak Tracker on the tiptop of the Player Card tracks wins and losses played in Public Matches, activating after the first win as a Slayer or a Demon. When the Streak Tracker is active, boosted wins are tracked as checkmarks and losses as X'due south

  • A Hot Streak menu is awarded when a player wins four games earlier losing 2

  • The Streak Tracker resets after losing two matches before a Hot Streak card is awarded

  • The number of Hot Streak cards you lot have determines your Rank and Leaderboard position

Additional details:

  • Playing as the Slayer and every bit a Demon each has their own respective Streak Tracker

  • Exiting a Public lucifer prematurely will count as a loss

  • The Streak Tracker does non tape wins and losses from Individual Matches

  • Rewards from the serial page and the requirements to unlock them are different for Slayers and Demons

Time for some helpful infographics!

badge-markers

1. Streak Tracker

This is the streak tracker (non to be confused with Hot Streak) this is to highlight the user what level of streaks they are currently at. This should friction match up with the same country that 1A

1A. Championship Card Edge

The title carte du jour border surrounds the players title bill of fare, in conjunction with ane. this too shows the players current streak count and they should friction match the same visual fashion (ie: if the streak tracker is stone, the title carte du jour border should also be rock

two. Hot Streak Tracker

The hot streak counter becomes active when the user achieves 4 wins. When they exercise, they will complete a hot streak and win a hot streak carte

3. Rank

A players rank will increment as they achieve the series challenges. Below is a diagram breaking upwardly the progress of the ranks

slayer-series-progress

demon-series-progress

hot-streaks-notext

Hot Streak Cards

When a player completes a hot streak run, they will be awarded a hot streak menu (these decide your leader board position). If you got a hot streak playing as a Demon you'll go a Demon menu. If you completed it as the Slayer, you'll get a Slayer card

default-hot-streaks-notext

i. Stone Edge (Default) - 0 Win Streak(s)

2. Red Border (Hot Streak) - 1 Win Streak(s)

  • Each empty check marker volition fill up in if the player continues their win streaks. If the player fills out all bank check marks they volition complete their hot streak and receive a hot streak card (#2. in the image)

  • When a histrion is on a hot streak, they will have 2 loss forgiveness opportunities (the 2 unfilled ten'southward) If both x's go filled, the user will reset to stone (#ane. in the paradigm)

Streak-Based Matchmaking

With the release of Update 6.66, all Public Lobbies utilise Streak-based matchmaking. Streak-based matchmaking aims to match you against other players with the same number of Streak wins, broadening the lucifer criteria over fourth dimension if unmet. Players can join Public Lobbies equally a Slayer, a solo Demon or as a Demon squad

Additional details:

  • Players return to the BATTLEMODE 2.0 root menu at the terminate of every Public Match

  • Players are no longer able to play sequent matches in Public Lobbies - the Shuffle and Replay post-friction match options have been removed

  • Players on the same squad cannot choose to play as the same Demon

  • When two Demon players in a political party quick play, the actor with more wins is used for matchmaking

  • 3-thespian parties cannot join Public Lobbies

Series Challenges and Rank

Update half-dozen.66 adds new Dossier pages that exclusively track your progress toward completing BATTLEMODE ii.0 Serial Challenges while playing as the Slayer or as a Demon. Completing Slayer Challenges increases your Slayer Rank. Completing Demon challenges increases your Demon Rank. You are awarded a new Customization particular or XP every fourth dimension you attain a new Rank. Series Challenges and Rank reset with each Series changeover

Leaderboards

BATTLEMODE 2.0 adds Slayer and Demon-based Leaderboards for each supported platform. Leaderboard position is determined past Rank attained and number of Hot Streaks completed in the current Serial. Leaderboards are reset with each Series changeover leaderboard parts

one. Cycle Blazon

  • Global - This displays all players on the Leaderboard within a specific platform

  • Favorites - This displays all players within your personal favorites list

  • Near Me - This displays global players in and around your Leaderboard placement

2. Leaderboard List

Leaderboards are organized by descending order of rank

  • Rank - Displays rank numbers

  • Hot Streak - Indicates number of Hot Streaks earned

  • Name - Displays player usernames

3. Rewards

  • Players will be awarded title cosmetics based on their BATTLEMODE Leaderboard placements for a single Series. There are 2 separate sets of titles for both the Spotter Hero and Hell's Demons Leaderboards

leaderboard rewards


simple playercard

Simplified Player Cards

  • Player Cards are simplified to username and faction up until match podium introduction. This format has been implemented to reduce lobby dodging within BATTLEMODE 2.0

Speaking of Rewards...

We know you just wanna see the rewards that are available right at present in BATTLEMODE 2.0, so without further ado...

DE-rewards BM 2.0 960x540


New Playable BATTLEMODE ii.0 Content

In addition to BATTLEMODE two.0, Update six.66 adds the brand-new playable Demon, the Dread Knight and new BATTLEMODE loonshit, Stronghold!

DE-DreadKnight GFX 960x540

DREAD KNIGHT

The Dread Knight is well-suited for Demon players who have an all-or-nothing play style. With double-bound and an array of attacks, the Dread Knight is a nimble demon with and potent offensive capabilities, only the attacks crave cooldowns that can exit you exposed in between employ

DE-DK-Ability EnergyWave

Primary Attack: ENERGY WAVE

The Energy Moving ridge is a Destroyer Blade-manner free energy projectile that yields moderate damage with a moderate rate of fire

DE-DK-Ability Berserk

BERSERK

  • Activating Berserk temporarily replaces Energy Moving ridge with a high-damage melee attack with heavy lurch

  • While in use, Berserk increases motion speed and reduces damage taken by up to lx%

  • Every use of Berserk requires a long cool downwards catamenia

DE-DK-Ability GroundSlam

Ground SLAM

  • Footing Slam is an AOE attack that allows the Dread Knight to spring to a selected location within the permitted range to deal explosive damage to the area upon impact

  • Every use of Basis Slam requires a cool down period

DE-DK-Ability QuantumOrb

Quantum ORB

  • Breakthrough Orb is a projectile attack dealing moderate damage which the Dread Knight can redirect in flight past activating its teleport ability

  • Every use of the Breakthrough Orb requires a cooldown period, which is shorter if the teleport ability is not activated


Mid-Round Upgrades

DE-DK-EndOfRoundUpgrade Ferocity

FEROCITY

Your Energy Wave projectile reduces Berserk'due south cooldown every fourth dimension it hits the Slayer

DE-DK-EndOfRoundUpgrade Enshroud

ENSHROUD

Footing Slam not longer deals harm but instead creates a smoke cloud that grants temporary invisibility


New BATTLEMODE 2.0 Loonshit: STRONGHOLD

DE-BM2.0-STRONGHOLD-GFX

What better mode to celebrate all that is new and exciting about BATTLEMODE 2.0 in Update vi.66 than the new Immora-inspired map, Stronghold

BATTLEMODE'southward new arena: Stronghold is at the center of Hell. Acting as both a defensive position and a processing facility that helps fuel the Night Lord'due south warmachine, the environs lends itself to players who can keep moving betwixt the different layers arena. Demon players and Slayer akin will fight over the valuable cover that the Fuel Overflow area provides. Players who master traversing between the lesser and peak platforms volition excel in our most competitive BATTLEMODE map to date

DE-BM2.0-Arena-Stronghold Layout 960x540


New BATTLEMODE 2.0 Balance Changes for ALL platforms

BATTLEMODE Characters Slayer.245x278

SLAYER


CHAINGUN

  • Removed Energy Shield mod from BATTLEMODE loadout

  • Primary Burn increased to 60 damage up from 48

  • Mobile Turret increased to 64 impairment up from 60

Gainsay SHOTGUN

  • Primary Burn down increased to 400 harm up from 350

HEAVY CANNON

  • Primary Fire increased to 140 damage upwardly from 100

  • Precision Commodities increased ammo consumed per shot to 8 up from vi to offset the increased bullet count

  • The Precision Commodities has increased max ammo count to 96 and 128 (with Sentinel Infused mid-round upgrade)

PLASMA Burglarize

  • Main Burn increased to 55 damage upwardly from 45
  • UAC Firepower mid-circular upgrade causes the Plasma Rifle to deal 65 damage up from 55
  • Oestrus Blast increased to 200, 300, 400 impairment (based on charge level) up from 150, 250, 350

ROCKET LAUNCHER

  • Lock-on increased to 900 impairment (per 3-rocket burst) upwardly from 600

BLOOD Dial

  • Increased to 500 harm up from 400

DEMON PLAYERS

BATTLEMODE Characters Maurader.245x278

MARAUDER


AXE

  • The further the axe travels the more than damage direct hits deal - this damage is indicated by glowing furnishings that grows over time

BURY THE HATCHET (End of Round Upgrade)

  • Direct hits with the axe now heal the Marauder for a portion of the damage dealt

BATTLEMODE Characters Archvile.245x278

ARCHVILE


  • Large reduction in Flame Wall hitbox size

BATTLEMODE Characters Revenant.245x278

REVENANT


  • The threshold to trigger Sadist has been increased from 30% to 40%

BATTLEMODE Characters PainElemental.245x278

Hurting ELEMENTAL

  • Haste now grants 25% movement speed increment downward from 35%

General Demon Actor Updates

  • Reduced the number of armor shard drops, while retaining relative armor values

  • Player Demons now drop no more than than 30 armor when Flame Belched by the Slayer

  • Bonus Armor from Burning Hate has been removed

  • Increased Instant Resurrection cooldown from ii minutes to 3 minutes


New BATTLEMODE two.0 Residual Changes for Consoles Only

BATTLEMODE Characters Slayer.245x278

SLAYER


BALLISTA

  • Primary Burn decreased to 500 damage down from 600

New BATTLEMODE 2.0 Residual Changes for PC Only

DEMON PLAYERS

BATTLEMODE Characters PainElemental.245x278

PAIN ELEMENTAL

  • Reduction in movement speed gained past Haste

New Slayer Campaign & BATTLEMODE ii.0 Changes for ALL platforms

DE-Slayer Controller Binds 960x540

CONTROLLER: WEAPON-SPECIFIC BINDS

  • Players tin at present remap their controller to include specific weapon-specific binds

COMBAT SHOTGUN (Full Motorcar Mod)

  • Added power to switch weapons during wind downwardly animation

  • Adjusted base accuse time and wind down fourth dimension

  • Speed of Quick Recovery upgrade has been increased

  • Removed boosted movement speed penalty for firing and so there is only slowdown on activation. As a result, the Fast Feet upgrade removes all move penalty and the cord has been updated to reflect that


The Ancient Gods - Part Ii Rest Changes for ALL platforms

The World Spear

  • Updated Fountain encounter by calculation a Pain Elemental and improving AI pathing

  • Added some incidental encounters to mountain surface area

  • Adjusted pacing of initial Blood Maykr encounter

Reclaimed Earth

  • Beefed up the first encounter to make it a bit more challenging and added a Mancubus

  • Removed Stone Imps from the first phase of the Escalation Encounter

  • Removed Shield and Riot Soldiers out of the Library arena

  • Added some more than challenging AI to combat every bit you ascend the Library building

  • Added an additional Mancubus to the terminal arena

Immora

  • No changes

Main Menu Music Choice for ALL platforms

DE-Music-UI 960x540

Happy to announce the customs requested QOL pick to be able to chose which music plays in the main carte du jour!

Main Card Music options now available via Sound carte du jour:

  • DOOM Eternal Menu Music

  • The Aboriginal Gods Menu Music


New Achievements

Horde Mode brings three new Achievements!

ach horde 57 lets play

Permit'due south Play

  • Complete the first Horde Manner Mission

ach horde 59 reinvented weapon wheel

Reinvent the Weapon Bike

  • Re-collect all of the weapons on the Weapon Wheel

ach horde 61 game over

Game Over

  • Beat Horde Way

Issues Fixes for ALL platforms

CAMPAIGN

  • Stock-still an event where collision was nowadays on armor and ammo drops

  • Fixed in issue in which ambient music from the automap would persist exterior of the Dossier

  • Fixed the issue in which the Argentas Paladi Milestone progress would not consummate correctly

Note: Thank yous all so much for your patience with these!

BATTLEMODE 2.0

  • Fixed an issue in which the Archvile's Flame Wall would cake the Marauder's Shotgun Blast attack

  • Updated the description for the Revenant's Sadist upgrade to make the wording clearer

  • Fixed an issue where Demon Players tin stack Healing Zone for double healing with/without Tactician upgrade

  • Fixed a physics-related event that caused Slayers to lose momentum when dashing next to certain surfaces

  • Fixed the Revenant's jetpack acceleration and then it is no longer framerate dependent

  • Fixed an consequence where additional Demon Role player models would appear on respawn afterwards using Team Heal upon a Demon teammate's expiry

  • Fixed an effect where Slayers tin can generate more armor shards from Demon Players damaged by quick-swapping

  • Stock-still a culling consequence on the ceiling of the Corrosion map


Bug Fixes for Xbox Simply

BATTLEMODE 2.0

  • Fixed an issue introduced in Update vi in which the controller configuration image in the Settings menu didn't update after changing Controls every bit a Demon Player during a BATTLEMODE match

Known Problems for ALL platforms

GENERAL

  • Issue: Series Challenge reward unlocks may be delayed

  • Resolution: Series Challenge reward unlocks may non exist firsthand. If yous experience this, don't worry, they will unlock before long

  • Issue: Mission Challenges pinned on the HUD tin appear to partially reset once completed

  • Resolution: This is a cosmetic issue. Progress on the Claiming tracker in the Dossier remains intact

  • Upshot: Control inputs may non work correctly in Photo Mode third person complimentary camera mode

  • Resolution: We are investigating a fix for this in a future update

  • Issue: The cooldown timer does non appear if you fail to kill the tagged demon with the Take Back Rune equipped

  • Resolution: Nosotros are investigating a fix for this in a future update

  • Issue: The Saving Throw cooldown timer is shared between Campaign and Master Levels on the same save file

  • Resolution: We are investigating a fix for this in a hereafter update

MILESTONES

  • Issue: Progress for the "Headstrong" and "Blood Transfusion" Agnostic Milestones is not tracked in the campaign or Primary Levels

  • Resolution: We will ready these Milestone bug in a time to come update

MASTER LEVELS

  • Upshot: The Full Auto Combat Shotgun modernistic is not usable if you interrupt its pickup blitheness with the Plasma Rifle equipped in the Mars Core Master Level

  • Resolution: Switch to the Sticky Grenades modernistic then back to Full Machine to resolve this

  • Issue: Milestones and milestone progress is not visible from the Break Menu while playing a Chief Level

  • Resolution: This is a cosmetic effect in which the UI is not displaying correctly. Unless otherwise noted in a higher place, Milestone progress is beingness tracked under the hood while playing Master Levels. Nosotros will fix this in a future update

BATTLEMODE 2.0

  • Event: Your personal Leaderboard Rank may not always friction match your public ane if you lot are tied with some other player

  • Resolution: Just exist enlightened and bank check to see if y'all happened to be tied with another thespian on the Leaderboard

  • Upshot: The Demon Loadout menu may auto-scroll later on selecting a new Demon if placed in a different Podium slot from the previous lucifer on Quick Play

  • Resolution: Back out of the vestibule earlier all players are readied up and rejoin a new 1 to resolve the issue

  • Issue: In rare cases, thespian names may appear delayed in BATTLEMODE lobbies or fail to appear before matches launch

  • Resolution: It should correct itself by the end of match

  • Effect: If the host leaves a match in progress, the remaining players are placed in a broken lobby

  • Resolution: Dorsum out of the entrance hall to resolve this issue, if encountered.  It will be fixed in an upcoming patch

Horde Mode

  • Issue: The player'south "Previous All-time" score displays as 0 on death and at the Victory Summary screen afterwards finishing all Horde Mode rounds on Cultist Base and Reclaimed Earth

  • Resolution: This is a cosmetic event. The right score is being tracked nether the hood fifty-fifty though it displays as 0 on the UI. We are working to set this issue in a hereafter release

  • Consequence: The Difficulty Bonus score is incorrectly attributed to Combat Score on the Summary screen after losing your final life

  • Resolution: This is a cosmetic issue. The correct score is recorded

  • Issue: In rare instances, the player may get pushed out of the world

  • Resolution: You will demand to back out of the current Horde Fashion playthrough to resolve this

  • Upshot: At that place may be briefly visible level culling present later teleporting and during Round transitions

  • Resolution: This has no effect on gameplay


Known Problems for PlayStation 5 Simply

BATTLEMODE ii.0

  • Effect: On PlayStation 5, some users may meet the "#str_dlg_no_online_priveleges" error pop-up message

  • Resolution: This means you can't access online game features without a PlayStation Plus subscription if y'all do not already have 1. If you already take a PlayStation Plus subscription, it means that you are not able to access online features because of a network connectedness issue. In this case, please check your network connections and ostend that all ISP and platform services are not downwards. We volition exist calculation clearer error messages for these cases in a hereafter update


Known Issues for Stadia Just

Horde Mode

  • Issue: The Demon Wave HUD element may non e'er display accurately during some Arena Rounds

Known Issues for PC Only

  • Consequence: Some users with Ray Tracing-compatible NVIDIA GPUs have reported stability and performance bug while playing with Ray Tracing and DLSS enabled on the 496.thirteen and 496.49 drivers. NVIDIA are actively investigating these reports

  • Resolution: Users have reported reverted to the 472.12 driver release resolves the issue. You can download them here


marchanaporder.blogspot.com

Source: https://slayersclub.bethesda.net/en/article/6YWilWm9u3KIjz9CCjVV7d/doom-eternal-update-6-66-release-notes

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